Any gem pried from the helm crumbles to dust. The gems turn to worthless powder when this occurs. This dazzling helm is set with 1d10 diamonds, 2d10 rubies, 3d10 fire opals, and 4d10 opals. Once all of its jewels have lost their magic, the helm loses all of its The wearer may produce flame as a 5th-level cleric. The wearer is protected as if a double-strength fire resistance ring were worn,īut this protection cannot be augmented by further magical means.Ĥ. This is in addition to any other special properties it may have. The wearer may command any sword he wields to become a sword of flame. Pain and 1d6 points of damage to all such creatures except skeletons andĢ. It glows with a bluish light when undead are within 30 feet. UntilĪll of its jewels are magically expended, a helm of brilliance also has the following magical properties when activated.ġ. Spell was cast with respect to range, duration, and such considerations. The level of the spell is doubled to obtain the level at which the Wall of fire (as the 5th-level priest spell)Įach gem can perform its spell-like power just once. Prismatic spray (as the 7th-level wizard spell Reflective rays in all directions from its crown-like, gem-tipped spikes. When struck by bright light, the helm will scintillate and send forth Opals, and 40 opals-each of large size and magicked-which perform as explainedīelow. Made of brilliant silver and polished steel, a newly created helm is set with large magic gems: 10 diamonds, 20 rubies, 30 fire opals, and 40 opals. It is ofīrilliant silver and polished steel, and set with 10 diamonds, 20 rubies, 30 fire Description This normal-looking helm takes its true form and manifests its powers when the user dons it and speaks the command word. These spells are: Fireball, Prismatic Spray and Sunray. This helmet also allows the wearer to use three spells as an ability once per day while equipped. Only upon the utterance of a special command word. The Helm of Brilliance is a helmet which offers protection from critical hits and its adds a 40 resistance to fire when equipped. Protection-a helmet, bassinet, mallet, etc. The opals and the helm itself are destroyed.Helm of Brilliance- Magical Item (Dungeon Master Guide) Helm of Brilliance: When discovered, a helm of brilliance appears to be nothing more than an ordinary piece of armor for head Remaining diamonds become prismatic sprays that each randomly target a creature within range (possibly the wearer), rubies become straight-line walls of fire extending outward in a random direction from the helm wearer, and fire opals become fireballs centered on the helm wearer. If a creature wearing the helm is damaged by magical fire (after the fire protection is taken into account) and fails an additional DC 15 Will save, the remaining gems on the helm overload and detonate. Once all its jewels have lost their magic, the helm loses its powers and the gems turn to worthless powder. This protection does not stack with similar protection from other sources. The command takes 1 round to take effect. This is in addition to whatever abilities the weapon may already have (unless the weapon already is a flaming weapon). The wearer may command any weapon he wields to become a flaming weapon.This light causes 1d6 points of damage per round to all such creatures within that range. It emanates a bluish light when undead are within 30 feet.Until all its jewels are depleted, a helm of brilliance also has the following magical properties when activated. The helm may be used once per round, but each gem can perform its spell-like power just once. Fire opal: Fireball (10d6, Reflex DC 20 half).When struck by bright light, the helm scintillates and sends forth reflective rays in all directions from its crown-like, gem-tipped spikes. This normal-looking helm takes its true form and manifests its powers when the user dons it and speaks the command word.
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